An actual 3d fractal flame, hovering over an ocean. It's actually a composite of 3 renders, one of the 3d fractal, one of an ocean at the same angle, and a 2d version of the fractal used to cast reflections in the water.
I didn't use lo-res models as the tiny trees in the background, so this image had over 22 trillion polygons. (69.6 trillion when rendering the dynamically generated parts.) Defiantly NOT a model of efficiency.