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This is a manipulated fractal image. Loaded into the 3D software, glass spheres were placed to add another dimension.
A little color waiting for the call to brighten a dreary day.
Non-objective multiple multi-rotation calculations with morphing metaballs using Bryce 5.1
Bryce 5's trees refused to work the way I wanted, so I used complex models in the solid glass spheres instead. This turned out to be a mistake. Due to the intense reflection depth rendering, this took a week to render.
Aerial terrariums, my first use of the new interior reflections of Bryce 5. The trees are another of it's new abilities.
For those of you wondering how the waves were done, they are a large bumpy terrain, with an ocean texture applied.
Multiple multi-replications in Bryce, approaching the complexity of a living machine.
Another one of those pretty 3d images of chrome objects.
A long forgotten magical place, or is it what happens when no one is around to see water play? Based on my experiments with drawing water ripples with the terrain editor in Bryce.
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