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  Shipwreck Beach

I had hoped my new computer I ordered would be here to help render. But thanks to a recall at Intel, it never made it past assembly.

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  Far Keep

This one refused to finish rendering. I had to render it in pieces, and stitch it together. It's like the owner of this Keep didn't even want me messing with it. The wide version shows more of the maze.

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  Moonshrooms

On the edge of the giant mushroom plateau, watching the moon rise. Got all the way to uploading this before noticing one of the mushrooms didn't light up. I had to remake 1/3 of the image.

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  Kaboom

This one has been sitting unfinished for a year, because the gray blast wave didn't like mixing with the fire, and kept crashing the computer. I figured out it would render once per loading of the image, only crashing the second attempt. So I reloaded after each test render, which let me finish.

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  Bloodstream

I re-rendered this one 9 times before finally getting the effect I was looking for. All between 2 and 17 hours each, I feel I may be getting too critical.

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  Twinkle Lights

I made the lights with primitive shapes in Vue 6, (Meta and Boolean objects) but as I kept making it more and more detailed, it ended up taking 64 hours to render. Which half way through, had me wondering if it would take 12 days.

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  Tidal Pool

This one gave me a lot of trouble, I never did get all of it to render at once. I pieced it together from 3 separate renders of the same scene.

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  Dragon Crystal

Can the dragon see the future in the crystal ball, or is it just watching the odd behavior of one of it's treasures?

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  Dune Buggy

The Dune Buggy, dust clouds, and shadow were rendered in Bryce, and composited into the scene I rendered in Terregen.

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