An image I created originally for a board game I'm working on. However I like the lighting in this version better. The original had to be lit well for the game, and the window was dark as the game takes place overnight.
I didn't use lo-res models as the tiny trees in the background, so this image had over 22 trillion polygons. (69.6 trillion when rendering the dynamically generated parts.) Defiantly NOT a model of efficiency.